![]() Despite them both being on the same side, fighting a gang called the Street Vultures, there’s a little healthy competition between RoboCop and the SWAT team. He’s not the first on the scene – a SWAT team is ready to enter, supported by a handful of ED-209s, and what follows is a chaotic firefight in the lobby of the bank. It’s a fun aside but I want to see how the choices a player makes have real impact, if indeed they do.įor now, the focus of this demo was primarily gunplay, as RoboCop is called to a heist at a nearby OCP bank. Bust him and he writes ‘RoboCop is a dick’ on every wall he can. If you let him go he continues to scrawl on walls around Detroit, but their message is positive. It's just a matter of vision more or less.Another example the developer gave focussed on a graffiti artist who RoboCop tracks and captures. Modders can do it so can developers with all the tools. ![]() Yes it's very costly loosing potential customers because what you are talking about isn't really that expensive or time consuming at all. The same way Robo did in the first movie (also in the second movie) when he raided the drug factory and did that fancy shooting after locking on all the targets. One really terrific way that could work is if you would be able to do "fancy shots" after you've locked on the enemy with the targeting system, and when that happens, the view switches to third person and in a cinematic fashion from different angles. An optional third person view with good animations would have been awesome. Especially if the game was made in first person from the ground up.īut I agree with you 100%. Often when you have both, the animations are not that good when you're in third person. Originally posted by Sakishiro:It's very difficult, costly, and takes a tremendous amount of more work to implement both first person view and third person view in a game, and make it work well.
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